Programs are the primary container for organizing information and activities in Whistle.  Typically a program is created around a specific topic, learning goal or behavioral outcome.


A program is organized in a way that is similar to a book, with chapters and pages.  Instead of pages Whistle uses the term "cards" - the smallest unit of organization within a program.


Cards come in many types - from video and written content, to quizzes, surveys, metrics and rewards.  These are all types of cards.


For example, if you want to combine many different learning elements, with metrics, badges and payments to create a better onboarding experience - that could all be organized into a single Onboarding Program.


Or if you want to create a wellness budget and give every member of your team a recurring monthly payment, that is also a type of program.


To Open a Program simply click on the program icon (star) on the left side of the screen to open the list of programs you can access.


The participant Program page will show a list of programs you can access and some filtering tools if you want to see archived programs or just certain types of programs (like surveys).


Each program listed also has a short descriptions and a progress indicator, showing your progress toward completion.


Click on any program graphic or title to open that program.


Program navigation is shown on the left side of the screen, along with the progress indicator for the whole program, and for each chapter.  You can click on any chapter or card to jump to a specific section.


Some chapters will remain locked until other parts of the programs are completed.  Locked programs are identified with a small lock icon.


On the right side of the page are the content cards, displaying information or collecting information.  Click on "next card" at the bottom of the screen to advance to the next card.




If you want to return to the main program screen click on the return arrow on the top left side of the page.